{"id":880668,"date":"2025-09-02T04:04:47","date_gmt":"2025-09-02T08:04:47","guid":{"rendered":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/"},"modified":"2025-09-02T04:04:47","modified_gmt":"2025-09-02T08:04:47","slug":"games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds","status":"publish","type":"post","link":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/","title":{"rendered":"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds"},"content":{"rendered":"<p>        <!--.bwalignc { text-align: center; list-style-position: inside }body {font:normal small Arial,Helvetica,sans-serif;color:#000;background-color:#fff;padding:24px;margin:0;} a img {border:0;} h3 {font-size:medium;color:#000;margin:0 0 1em 0; text-align:center;}-->  <\/p>\n<p class=\"bwalignc\"><b>Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds<\/b><\/p>\n<p>LONDON&#8211;(<a href=\"http:\/\/www.businesswire.com\">BUSINESS WIRE<\/a>)&#8211;<br \/>\nTotal spend on games peripherals and accessories will surpass $20 billion in 2025, according to <a rel=\"nofollow\" href=\"https:\/\/cts.businesswire.com\/ct\/CT?id=smartlink&amp;url=https%3A%2F%2Fomdia.tech.informa.com%2Fom138064%2Fgames-peripherals-and-accessories-market-forecast-2025&amp;esheet=54314911&amp;newsitemid=20250829299507&amp;lan=en-US&amp;anchor=newly+published+research+from+Omdia&amp;index=1&amp;md5=9f54dd46bc7a1d364e57e539e3cccfbb\">newly published research from Omdia<\/a>. Further strong growth will see the total global figure nudging $25 billion by 2030.<\/p>\n<p id=\"news-body-cta\">This press release features multimedia. View the full release here: <a href=\"https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/\" rel=\"nofollow\">https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/<\/a><\/p>\n<div id=\"bwbodyimg\" style=\"width: 480px;float:left;padding-left:0px;padding-right:20px;padding-top:0px;padding-bottom:0px\"><img decoding=\"async\" src=\"https:\/\/mms.businesswire.com\/media\/20250829299507\/en\/2565481\/4\/Global_spend_on_games_peripherals_and_accessories%2C_2025_vs_2030_%28US_billions%29.jpg\" alt=\"Global spend on games peripherals and accessories, 2025 vs 2030 (US$ billions) Source: Omdia\" \/><\/p>\n<p style=\"font-size:85%\">Global spend on games peripherals and accessories, 2025 vs 2030 (US$ billions) Source: Omdia<\/p>\n<\/div>\n<p>\nGaming monitors, a new addition to the forecast, will be the leading force, contributing a significant 49% of overall revenue in 2025 \u2013 and will also rise at the fastest rate to 2030, meaning it will account for more than half of global spend in that year. But there will also be brisk increases in the other categories \u2013 gamepads split by Sony, Microsoft, Nintendo, and other brands; gaming headsets; keyboards; mice; and other accessories such as steering wheels or the Switch 2 camera.<\/p>\n<p>\nWhile spend on games themselves has struggled for momentum in recent years, revenue from games peripherals and accessories has shown a far stronger performance. Global consumer spend on console, PC, cloud, and mobile games combined was $172.8 billion in 2024, just 1.8% up overall on the 2020 figure. By contrast, revenue from games peripherals and accessories stood at $18.7 billion in 2024, a 44.3% rise over the same period.<\/p>\n<p>\n\u201cOne of the challenges in gaming has been the fact that games pricing hasn\u2019t risen in line with inflation,\u201d commented <a rel=\"nofollow\" href=\"https:\/\/cts.businesswire.com\/ct\/CT?id=smartlink&amp;url=https%3A%2F%2Fomdia.tech.informa.com%2Fauthors%2Fdom-tait&amp;esheet=54314911&amp;newsitemid=20250829299507&amp;lan=en-US&amp;anchor=Dom+Tait%2C+Research+Director+of+Omdia%26%238217%3Bs+Games+team&amp;index=2&amp;md5=34624df6fb5157055bfea646e9d8a7ec\">Dom Tait, Research Director of Omdia\u2019s Games team<\/a>. \u201cThe difficulty in hitting new price points has affected developers\u2019 bottom lines and contributed to the troubled state that gaming currently finds itself in. However, by contrast, makers of games peripherals and accessories have seen no such pushback as they put ever higher price points on their premium products. They have won the argument that the best gaming experiences require investment to achieve, and succeeded in releasing products like Sony\u2019s DualSense Edge controller that feel like tangible improvements on their predecessors. Nowhere has this been more striking than the gaming monitors category, as continual demand for higher resolutions and faster refresh rates stimulates growth.\u201d<\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/cts.businesswire.com\/ct\/CT?id=smartlink&amp;url=https%3A%2F%2Fomdia.tech.informa.com%2Fom138064%2Fgames-peripherals-and-accessories-market-forecast-2025&amp;esheet=54314911&amp;newsitemid=20250829299507&amp;lan=en-US&amp;anchor=Omdia%26%238217%3Bs+Games+Peripherals+and+Accessories+Market+Forecast&amp;index=3&amp;md5=faf9e0a014ee561ec121c7f41bf11e87\">Omdia\u2019s Games Peripherals and Accessories Market Forecast<\/a>, <a rel=\"nofollow\" href=\"https:\/\/cts.businesswire.com\/ct\/CT?id=smartlink&amp;url=https%3A%2F%2Fomdia.tech.informa.com%2Fadvance-your-business%2Fmedia-and-entertainment%2Fgames-spotlight-service&amp;esheet=54314911&amp;newsitemid=20250829299507&amp;lan=en-US&amp;anchor=part+of+Omdia%26%238217%3Bs+Games+Spotlight+Service&amp;index=4&amp;md5=06e5677e3e3e37afa85ba33baf7656f4\">part of Omdia\u2019s Games Spotlight Service<\/a>, breaks out ten countries, as well as providing rest-of-region figures to provide a true global figure.<\/p>\n<p><b>About Omdia<\/b><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/cts.businesswire.com\/ct\/CT?id=smartlink&amp;url=https%3A%2F%2Fomdia.tech.informa.com%2F&amp;esheet=54314911&amp;newsitemid=20250829299507&amp;lan=en-US&amp;anchor=Omdia&amp;index=5&amp;md5=5e4a7348c1373bdc6329afc42bfcee2d\">Omdia<\/a>, part of Informa TechTarget, Inc. (Nasdaq: TTGT), is a technology research and advisory group. Our deep knowledge of tech markets grounded in real conversations with industry leaders and hundreds of thousands of data points, make our market intelligence our clients\u2019 strategic advantage. From R&amp;D to ROI, we identify the greatest opportunities and move the industry forward.<\/p>\n<p><img decoding=\"async\" alt=\"\" src=\"https:\/\/cts.businesswire.com\/ct\/CT?id=bwnews&amp;sty=20250829299507r1&amp;sid=flmnd&amp;distro=nx&amp;lang=en\" style=\"width:0;height:0\" \/><span class=\"bwct31415\" \/><\/p>\n<p id=\"mmgallerylink\"><span id=\"mmgallerylink-phrase\">View source version on businesswire.com: <\/span><span id=\"mmgallerylink-link\"><a href=\"https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/\" rel=\"nofollow\">https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/<\/a><\/span><\/p>\n<p>\nFasiha Khan: <a rel=\"nofollow\" href=\"mailto:fasiha.khan@omdia.com\">fasiha.khan@omdia.com<\/a><\/p>\n<p><b>KEYWORDS:<\/b> Europe United States United Kingdom North America<\/p>\n<p><b>INDUSTRY KEYWORDS:<\/b> Professional Services Entertainment Consumer Electronics Data Analytics Technology Electronic Games Hardware<\/p>\n<p><b>MEDIA:<\/b><\/p>\n<table cellpadding=\"3\" cellspacing=\"3\">\n<tr>\n<td><font face=\"Arial\" size=\"2\"><b>Photo<\/b><\/font><\/td>\n<\/tr>\n<tr>\n<td><img decoding=\"async\" src=\"https:\/\/mms.businesswire.com\/media\/20250829299507\/en\/2565481\/3\/Global_spend_on_games_peripherals_and_accessories%2C_2025_vs_2030_%28US_billions%29.jpg\" alt=\"Photo\" \/><\/td>\n<\/tr>\n<tr>\n<td><font face=\"Arial\" size=\"2\">Global spend on games peripherals and accessories, 2025 vs 2030 (US$ billions) Source: Omdia<\/font><\/td>\n<\/tr>\n<tr>\n<td><font face=\"Arial\" size=\"2\"><b>Logo<\/b><\/font><\/td>\n<\/tr>\n<tr>\n<td><img decoding=\"async\" src=\"https:\/\/mms.businesswire.com\/media\/20250829299507\/en\/2526440\/3\/ITTOmdia-Logo-Grad-Indigo.jpg\" alt=\"Logo\" \/><\/td>\n<\/tr>\n<tr>\n<td><font face=\"Arial\" size=\"2\"><\/font><\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<p>Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds LONDON&#8211;(BUSINESS WIRE)&#8211; Total spend on games peripherals and accessories will surpass $20 billion in 2025, according to newly published research from Omdia. Further strong growth will see the total global figure nudging $25 billion by 2030. This press release features multimedia. View the full release here: https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/ Global spend on games peripherals and accessories, 2025 vs 2030 (US$ billions) Source: Omdia Gaming monitors, a new addition to the forecast, will be the leading force, contributing a significant 49% of overall revenue in 2025 \u2013 and will also rise at the fastest rate to 2030, meaning it will account for more than half of global spend in &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-880668","post","type-post","status-publish","format-standard","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds - Market Newsdesk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds - Market Newsdesk\" \/>\n<meta property=\"og:description\" content=\"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds LONDON&#8211;(BUSINESS WIRE)&#8211; Total spend on games peripherals and accessories will surpass $20 billion in 2025, according to newly published research from Omdia. Further strong growth will see the total global figure nudging $25 billion by 2030. This press release features multimedia. View the full release here: https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/ Global spend on games peripherals and accessories, 2025 vs 2030 (US$ billions) Source: Omdia Gaming monitors, a new addition to the forecast, will be the leading force, contributing a significant 49% of overall revenue in 2025 \u2013 and will also rise at the fastest rate to 2030, meaning it will account for more than half of global spend in &hellip; Continue reading &quot;Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds&quot;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/\" \/>\n<meta property=\"og:site_name\" content=\"Market Newsdesk\" \/>\n<meta property=\"article:published_time\" content=\"2025-09-02T08:04:47+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/mms.businesswire.com\/media\/20250829299507\/en\/2565481\/4\/Global_spend_on_games_peripherals_and_accessories%2C_2025_vs_2030_%28US_billions%29.jpg\" \/>\n<meta name=\"author\" content=\"Newsdesk\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Newsdesk\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\\\/\"},\"author\":{\"name\":\"Newsdesk\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/#\\\/schema\\\/person\\\/482f27a394d4fda80ecb5499e519d979\"},\"headline\":\"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds\",\"datePublished\":\"2025-09-02T08:04:47+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\\\/\"},\"wordCount\":509,\"image\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/mms.businesswire.com\\\/media\\\/20250829299507\\\/en\\\/2565481\\\/4\\\/Global_spend_on_games_peripherals_and_accessories%2C_2025_vs_2030_%28US_billions%29.jpg\",\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\\\/\",\"url\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\\\/\",\"name\":\"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds - 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Further strong growth will see the total global figure nudging $25 billion by 2030. This press release features multimedia. View the full release here: https:\/\/www.businesswire.com\/news\/home\/20250829299507\/en\/ Global spend on games peripherals and accessories, 2025 vs 2030 (US$ billions) Source: Omdia Gaming monitors, a new addition to the forecast, will be the leading force, contributing a significant 49% of overall revenue in 2025 \u2013 and will also rise at the fastest rate to 2030, meaning it will account for more than half of global spend in &hellip; Continue reading \"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds\"","og_url":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/","og_site_name":"Market Newsdesk","article_published_time":"2025-09-02T08:04:47+00:00","og_image":[{"url":"https:\/\/mms.businesswire.com\/media\/20250829299507\/en\/2565481\/4\/Global_spend_on_games_peripherals_and_accessories%2C_2025_vs_2030_%28US_billions%29.jpg","type":"","width":"","height":""}],"author":"Newsdesk","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Newsdesk","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/#article","isPartOf":{"@id":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/"},"author":{"name":"Newsdesk","@id":"https:\/\/www.marketnewsdesk.com\/#\/schema\/person\/482f27a394d4fda80ecb5499e519d979"},"headline":"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds","datePublished":"2025-09-02T08:04:47+00:00","mainEntityOfPage":{"@id":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/"},"wordCount":509,"image":{"@id":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/#primaryimage"},"thumbnailUrl":"https:\/\/mms.businesswire.com\/media\/20250829299507\/en\/2565481\/4\/Global_spend_on_games_peripherals_and_accessories%2C_2025_vs_2030_%28US_billions%29.jpg","inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/","url":"https:\/\/www.marketnewsdesk.com\/index.php\/games-peripherals-and-accessories-will-be-a-20-billion-market-in-2025-omdia-finds\/","name":"Games Peripherals and Accessories Will Be a $20 Billion Market in 2025, Omdia Finds - 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