{"id":527263,"date":"2021-08-12T08:04:14","date_gmt":"2021-08-12T12:04:14","guid":{"rendered":"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/"},"modified":"2021-08-12T08:04:14","modified_gmt":"2021-08-12T12:04:14","slug":"super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform","status":"publish","type":"post","link":"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/","title":{"rendered":"Super League Establishes Young Gamer and  Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy,  a Creator Monetization Platform"},"content":{"rendered":"<div class=\"mw_release\">\n<p align=\"left\">SANTA MONICA, Calif., Aug.  12, 2021  (GLOBE NEWSWIRE) &#8212; <a href=\"https:\/\/www.globenewswire.com\/Tracker?data=-M8_CVlljfRTG0kX3xG29_zc0IBG7N8XMWRRocw4mgGpjvobDgmSoxYkBmFovY_zbDEulP0m0BpAqbTKH1FqwmsdgRCXiLRNpo_reKwNS44=\" rel=\"nofollow noopener\" target=\"_blank\"><strong><u>Super League Gaming<\/u><\/strong><\/a> (Nasdaq: SLGG), a global leader in video gaming and esports experiences and entertainment for players of all ages, announced today the formation of its <strong>Young Gamer Network<\/strong> and <strong>Core Gamer Network<\/strong> to continue driving elevated levels of audience engagement and awareness for the company\u2019s roster of high-profile advertisers, sponsors, and partners. In addition, the company announced the acquisition of <a href=\"https:\/\/www.globenewswire.com\/Tracker?data=2GcFZFaEypH4mKnnbP6_l4UywjYEM8lMHa0rHv6BQWCBONiwzU3-kz6NcHAeqgCN2Aw28vaL9xddiwUR770x7A==\" rel=\"nofollow noopener\" target=\"_blank\"><strong><u>Bannerfy<\/u><\/strong><\/a>, an intelligent technology platform that enables digital video and live streaming creators to collaborate with tier one sponsors on their social media channels including YouTube through scalable and custom premium placements.<\/p>\n<p> Recent brand partners focused on reaching young gamers through Super League programs include Moose Toys, ASTRO Gaming, Logitech G, and DTS Sound Space, all of whom participated in the Company\u2019s Summer Moonjam digital music event and live stream, hosted within <a href=\"https:\/\/www.globenewswire.com\/Tracker?data=53dvuo74CzTXEKi4aiRgw2l8spoyr3e47HCJcqA27nCpv6WJ50bh_XkoQIMrhCyTXl643KdGJwRdD1AVSS9QDw==\" rel=\"nofollow noopener\" target=\"_blank\"><u>Minehut<\/u><\/a>, the hub of Super League\u2019s Minecraft community. The company also created a custom in-game Roblox campaign for Nickelodeon to promote the launch of the Patrick Star Show. Recent sponsors choosing to grow awareness and engagement with 18-34 year-old gamers through Super League have included Hyundai, Sega, and Square Enix. <\/p>\n<p>\u201cThe increased level of excitement about Super League from ongoing and new partners since closing the acquisition of Mobcrush has been remarkable,\u201d said Matt Edelman, Chief Commercial Officer of Super League Gaming. \u201cAfter integrating Mobcrush into the company, we saw a natural opportunity to establish clear audience segments around distinct demographics of gamers we now reach across every critical touch point &#8211; in-game, in-stream, in-content, and through compelling digital, and hopefully soon again, in-person experiences.\u201d<\/p>\n<p>Super League\u2019s <strong>Young Gamers Network <\/strong>enables unique reach to gamers under 18 and includes:<\/p>\n<ul type=\"disc\">\n<li>Minehut, the largest Minecraft server community host in North America with more than 4 million registered users<\/li>\n<li>Mineville, an official Minecraft Bedrock server reaching more than 20 million players annually<\/li>\n<li>Pixel Paradise, the recently launched first-ever official Minecraft Bedrock server to prioritize role playing<\/li>\n<li>Multiple original series on Snapchat, including <em>Taking Shape<\/em> featuring Minecraft gameplay, and <em>Sticks N Stones<\/em> featuring Animal Crossing<\/li>\n<li>Partnerships with a growing number of Roblox game developers and media platforms<\/li>\n<li>An expanding presence on Tik Tok highlighted by the <a href=\"https:\/\/www.tiktok.com\/@joinsuperleague?lang=en\" rel=\"nofollow noopener\" target=\"_blank\">Super League Gaming<\/a> and <a href=\"https:\/\/www.tiktok.com\/@minehut?lang=en\" rel=\"nofollow noopener\" target=\"_blank\">Minehut<\/a> channels<\/li>\n<\/ul>\n<p>The company\u2019s <strong>Core Gamers Network<\/strong> presents opportunities to engage gamers 18-34 and includes:<\/p>\n<ul type=\"disc\">\n<li>\n          <a href=\"https:\/\/studio.mobcrush.com\/v1\/index.html#\/auth\/login\" rel=\"nofollow noopener\" target=\"_blank\">Mobcrush\u2019s<\/a> reach across digital live streaming platforms to a Nielsen-verified U.S. audience of 85 million monthly (December 2020) through more than 7.7 billion annual views<\/li>\n<li>Access to more than 200,000 AI-generated gameplay highlights featuring many of the world\u2019s most popular titles<\/li>\n<li>Super League\u2019s esports invitational tournament series, <a href=\"https:\/\/superleague.com\/events\" rel=\"nofollow noopener\" target=\"_blank\">Super League Arena<\/a>, which has inspired more than 65 million views year-to-date across Twitch, YouTube, and Tik Tok, featuring semi-pro and top amateur players competing in titles such as League of Legends, Valorant, Rocket League, Apex Legends, CS:GO, and more.<\/li>\n<li>The Framerate social media network comprised of eight channels across <a href=\"https:\/\/www.instagram.com\/framerategg\/?hl=en\" rel=\"nofollow noopener\" target=\"_blank\">Instagram<\/a> and <a href=\"https:\/\/www.tiktok.com\/@framerategg?lang=en\" rel=\"nofollow noopener\" target=\"_blank\">Tik Tok<\/a> featuring user generated gameplay highlights spanning more than a dozen popular games, delivering more than 30 million social video views per month<\/li>\n<li>And now, Bannerfy!<\/li>\n<\/ul>\n<p>The acquisition of Bannerfy reinforces Super League\u2019s commitment to helping creators monetize their fan base as they seek to turn their passion into their livelihood. Brands now will be able to access additional premium inventory from creators through Super League to establish an organic connection with their fans and followers. Bannerfy\u2019s industry-leading solution reduces the friction between creators and sponsors by delivering a seamless way for sponsors to be present in the creator\u2019s native environment. Based in the United Kingdom and having already onboarded a healthy roster of European gaming creators and brand partners, and as the first international acquisition by Super League, Bannerfy represents an immediate path to expanding Super League\u2019s advertising and sponsorship partner base.\u00a0<\/p>\n<p>\u201cThe Bannerfy technology platform will be a revenue accelerator for Super League. Mobcrush creators globally will be able to monetize an additional component of their channels, and brands targeting creators outside of the US now will have access to the video inventory available through Mobcrush\u2019s Sponsored Live Breaks product offering,\u201d said Mike Wann, Chief Strategy Officer of Super League. \u201cRegardless of size, qualified creators can begin cherry-picking the brands they want to work with and have transparent visibility into their inventory value across social platforms.\u201d\u00a0<\/p>\n<p>\u201cWe are thrilled to be part of the Super League family,\u201d said Bill Roberts, Founder of Bannerfy. \u201cThey share our mission to empower creators to monetize their passions. Now creators have access to a suite of tools like never before \u2013 including homepage takeovers, custom product placement, and more. The way our platform integrates into Super League\u2019s existing networks is a win for creators &#8211; and the brands that love them &#8211; everywhere.\u201d<\/p>\n<p>\n        <strong>About Super League Gaming<\/strong><br \/>\n        <br \/>Super League Gaming (Nasdaq: SLGG) is a leading video game entertainment and experiences company that gives tens of millions of players multiple ways to create, connect, compete, and enjoy the video games they love. Fueled by proprietary and patented technology systems, the company\u2019s offerings include gameplay properties in which young gamers form vibrant in-game communities, content creation platforms that power live broadcasts and on-demand video series that generate billions of views annually across the world\u2019s biggest distribution channels, and competitive gaming tournaments featuring many of the most popular global titles. Through partnerships with top consumer brands, in-game player and brand monetization, and a fully virtual cloud-based video production studio, Super League is building a broadly inclusive business at the intersection of content creation, creator monetization, and both casual and competitive gameplay. For more, go to\u00a0<a href=\"https:\/\/www.globenewswire.com\/Tracker?data=BGaeM5rDAV5bjUmHEvNm-zn-uU7Kqv6Bj0PMZFv73U3tnU1BBOpznE5HeThSa45qDAcKcNFWl6FsxuxrpGSVPRgaZJeBbPKx7X8I1ApeMDCSK0TtAHmIepjgmj2IPzOyCNSQLgk9_9ZEFydnbAaA2PKFEJ0xx_naTI6_OO-aUkqsoqqmKHrzKyJAeJF3SN_VqWbyL2e9P3-v-im44JBKbWdjyVfElSG8TtQl7ZLO2Ok=\" rel=\"nofollow noopener\" target=\"_blank\"><u>superleague.com<\/u><\/a>.<\/p>\n<p>\n        <strong>About Bannerfy<\/strong><br \/>\n        <br \/>Bannerfy brings creators and audiences together. Our automated platform helps brands quickly and seamlessly connect across social assets and reach a global audience.<\/p>\n<p>\n        <strong>Investor Relations:<\/strong><br \/>\n        <br \/>Cody Slach and Sophie Pearson<br \/>Gateway Investor Relations<br \/>(949) 574-3860<br \/><a href=\"https:\/\/www.globenewswire.com\/Tracker?data=0_Ba3EXOv1VHf-M7HeC2kvxzMb-FMVIQIkGAYkNLOYFisTTKjOqv7hlgok7z85HFKmDDBMFdPLlllhu1ewWPXxLM6GdkLLEQ1nC-C6L5eBA=\" rel=\"nofollow noopener\" target=\"_blank\"><u>SLG@<\/u><u>g<\/u><u>atewayir.com <\/u><\/a><\/p>\n<p>\n        <strong>Media Contact:<\/strong><br \/>\n        <br \/>Gillian Sheldon<br \/>Super League<br \/><a href=\"https:\/\/www.globenewswire.com\/Tracker?data=SloSPvBja2RZU9skTqm_kBE2ru8P2equRZDPyI72v_rN47wGbVLKNCXCWVqSAtN2A7Z5lsMXCarAqAz0fuW3sY-vYKQX5JTlqfqItVMSqgsdBV13f0nr1fi__vt7r9LG\" rel=\"nofollow noopener\" target=\"_blank\"><u>gillian.sheldon@superleague.com<\/u><\/a><\/p>\n<p>\n        <strong>Forward-Looking Statements<\/strong><br \/>\n        <br \/>Safe Harbor Statement under the Private Securities Litigation Reform Act of 1995. Statements in this press release that are not strictly historical are \u201cforward-looking\u201d statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements involve substantial risks, uncertainties and assumptions that could cause actual results to differ materially from those expressed or implied by such statements. Forward-looking statements in this communication include, among other things, statements about our possible or assumed business strategies, potential growth opportunities, new products, potential market opportunities, statements about the acquisition of Bannerfy, the anticipated results of the Company after the acquisition of Bannerfy, and the rise in revenue due to the Company&#8217;s acquisition of Bannerfy. Risks and uncertainties include, among other things, changes that may prohibit the closing of the Bannerfy acquisition; inability to realize the anticipated benefits of the acquisition of Bannerfy; the existence of unknown liabilities that may or may not be within our control; attracting new customers and maintaining and expanding our existing customer base; our ability to scale and update our platform to respond to customers\u2019 needs and rapid technological change; increased competition on our market and our ability to compete effectively, and expansion of our operations and increased adoption of our platform internationally. Additional risks and uncertainties that could affect our business are included in the section titled \u201cRisk Factors\u201d and \u201cManagement\u2019s Discussion and Analysis of Financial Condition and Results of Operations\u201d in our Annual Report on Form 10-K for the year ended December 31, 2020, and other filings that we make from time to time with the Securities and Exchange Commission which, once filed, are available on the SEC\u2019s website at www.sec.gov. In addition, any forward-looking statements contained in this communication are based on assumptions that we believe to be reasonable as of this date. Except as required by law, we assume no obligation to update these forward-looking statements, or to update the reasons if actual results differ materially from those anticipated in the forward-looking statements.<\/p>\n<p>      <img decoding=\"async\" class=\"__GNW8366DE3E__IMG\" src=\"https:\/\/www.globenewswire.com\/newsroom\/ti?nf=ODMwNzg2MSM0MzU1MTE1IzIxMzYzNDU=\" \/><br \/>\n      <br \/>\n      <img decoding=\"async\" src=\"https:\/\/ml.globenewswire.com\/media\/NDBkODNkM2UtN2FiZC00ZjQ2LTkzNmQtZThmMWY3YmFkMjYzLTExNDc5MTY=\/tiny\/Super-League-Gaming.png\" \/>\n    <\/div>\n<div class=\"mw_contactinfo\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>SANTA MONICA, Calif., Aug. 12, 2021 (GLOBE NEWSWIRE) &#8212; Super League Gaming (Nasdaq: SLGG), a global leader in video gaming and esports experiences and entertainment for players of all ages, announced today the formation of its Young Gamer Network and Core Gamer Network to continue driving elevated levels of audience engagement and awareness for the company\u2019s roster of high-profile advertisers, sponsors, and partners. In addition, the company announced the acquisition of Bannerfy, an intelligent technology platform that enables digital video and live streaming creators to collaborate with tier one sponsors on their social media channels including YouTube through scalable and custom premium placements. Recent brand partners focused on reaching young gamers through Super League programs include Moose Toys, ASTRO Gaming, &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Super League Establishes Young Gamer and  Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy,  a Creator Monetization Platform&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-527263","post","type-post","status-publish","format-standard","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Super League Establishes Young Gamer and Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy, a Creator Monetization Platform - Market Newsdesk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Super League Establishes Young Gamer and Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy, a Creator Monetization Platform - Market Newsdesk\" \/>\n<meta property=\"og:description\" content=\"SANTA MONICA, Calif., Aug. 12, 2021 (GLOBE NEWSWIRE) &#8212; Super League Gaming (Nasdaq: SLGG), a global leader in video gaming and esports experiences and entertainment for players of all ages, announced today the formation of its Young Gamer Network and Core Gamer Network to continue driving elevated levels of audience engagement and awareness for the company\u2019s roster of high-profile advertisers, sponsors, and partners. In addition, the company announced the acquisition of Bannerfy, an intelligent technology platform that enables digital video and live streaming creators to collaborate with tier one sponsors on their social media channels including YouTube through scalable and custom premium placements. Recent brand partners focused on reaching young gamers through Super League programs include Moose Toys, ASTRO Gaming, &hellip; Continue reading &quot;Super League Establishes Young Gamer and Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy, a Creator Monetization Platform&quot;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/\" \/>\n<meta property=\"og:site_name\" content=\"Market Newsdesk\" \/>\n<meta property=\"article:published_time\" content=\"2021-08-12T12:04:14+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.globenewswire.com\/newsroom\/ti?nf=ODMwNzg2MSM0MzU1MTE1IzIxMzYzNDU=\" \/>\n<meta name=\"author\" content=\"Newsdesk\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Newsdesk\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\\\/\"},\"author\":{\"name\":\"Newsdesk\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/#\\\/schema\\\/person\\\/482f27a394d4fda80ecb5499e519d979\"},\"headline\":\"Super League Establishes Young Gamer and Core Gamer Audience Networks; 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Bolstered by Acquisition of Bannerfy, a Creator Monetization Platform - Market Newsdesk","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/","og_locale":"en_US","og_type":"article","og_title":"Super League Establishes Young Gamer and Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy, a Creator Monetization Platform - Market Newsdesk","og_description":"SANTA MONICA, Calif., Aug. 12, 2021 (GLOBE NEWSWIRE) &#8212; Super League Gaming (Nasdaq: SLGG), a global leader in video gaming and esports experiences and entertainment for players of all ages, announced today the formation of its Young Gamer Network and Core Gamer Network to continue driving elevated levels of audience engagement and awareness for the company\u2019s roster of high-profile advertisers, sponsors, and partners. In addition, the company announced the acquisition of Bannerfy, an intelligent technology platform that enables digital video and live streaming creators to collaborate with tier one sponsors on their social media channels including YouTube through scalable and custom premium placements. Recent brand partners focused on reaching young gamers through Super League programs include Moose Toys, ASTRO Gaming, &hellip; Continue reading \"Super League Establishes Young Gamer and Core Gamer Audience Networks; Bolstered by Acquisition of Bannerfy, a Creator Monetization Platform\"","og_url":"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/","og_site_name":"Market Newsdesk","article_published_time":"2021-08-12T12:04:14+00:00","og_image":[{"url":"https:\/\/www.globenewswire.com\/newsroom\/ti?nf=ODMwNzg2MSM0MzU1MTE1IzIxMzYzNDU=","type":"","width":"","height":""}],"author":"Newsdesk","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Newsdesk","Est. reading time":"7 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/#article","isPartOf":{"@id":"https:\/\/www.marketnewsdesk.com\/index.php\/super-league-establishes-young-gamer-and-core-gamer-audience-networks-bolstered-by-acquisition-of-bannerfy-a-creator-monetization-platform\/"},"author":{"name":"Newsdesk","@id":"https:\/\/www.marketnewsdesk.com\/#\/schema\/person\/482f27a394d4fda80ecb5499e519d979"},"headline":"Super League Establishes Young Gamer and Core Gamer Audience Networks; 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