{"id":451756,"date":"2021-03-05T08:48:29","date_gmt":"2021-03-05T13:48:29","guid":{"rendered":"http:\/\/www.marketnewsdesk.com\/?p=451756"},"modified":"2021-03-05T08:48:29","modified_gmt":"2021-03-05T13:48:29","slug":"the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022","status":"publish","type":"post","link":"https:\/\/www.marketnewsdesk.com\/index.php\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\/","title":{"rendered":"The Esports Ecosystem On Track To Reach $1.8 Billion By 2022"},"content":{"rendered":"<div class=\"xn-newslines\">\n<h2 class=\"xn-hedline\">Financialnewsmedia.com News Commentary<\/h2>\n<p class=\"xn-distributor\">PR Newswire<\/p>\n<\/p><\/div>\n<div class=\"xn-content\">\n<p>\n        <span class=\"xn-location\">PALM BEACH, Fla.<\/span>, <span class=\"xn-chron\">March 5, 2021<\/span> \/PRNewswire\/ &#8212;\u00a0While esports may have once stood for a subset of sports culture, it has grown into a full industry in its own right. Esports and gaming have burst into the mainstream in recent years, transforming from a vibrant niche to a central form of entertainment around the world, and ticket sales are transitioning from the arena, to the internet. That shift has been powered by championing from mainstream celebrities and an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite. A <a target=\"_blank\" href=\"https:\/\/www.businessinsider.com\/esports-ecosystem-market-report\" rel=\"nofollow noopener noreferrer\">report<\/a> from Business Insider&#8217;s <i>Insider Intelligence<\/i> stated that: &#8220;As competitive video games continue to integrate into popular culture, global investors, brands, media outlets, and consumers are all paying attention. Total esports viewership is expected to grow at a 9% compound annual growth rate (CAGR) between 2019 and 2023, up from 454 million in 2019 to 646 million in 2023, per Insider Intelligence estimates. That puts the esports audience on pace to nearly double over a six-year period, as the 2017 audience stood at 335 million.&#8221;\u00a0The pop-culturization of esports has helped power the explosions in esports investment and revenue. Esports has hit this stratosphere in large part because of the social component of live streaming and gaming. Video gaming-specific streaming platforms like Twitch and YouTube Gaming give fans a direct connection to the players and teams, while more mainstream socials have allowed those connections to flourish. Certain esports organizations, like FaZe Clan, are also moving aggressively into areas like merchandise, lending their brands more notoriety than if they&#8217;d stuck to esports alone.\u00a0Active tech companies in the markets this week include <b>Versus Systems Inc. <\/b>(NASDAQ: VS), <b>Caesars Entertainment, Inc.<\/b>\u00a0(NASDAQ: CZR), <b>Penn National Gaming, Inc.<\/b> (NASDAQ: PENN), <b>Glu<\/b>\u00a0<b>Mobile Inc. <\/b>(NASDAQ: GLUU), <b>Super League Gaming,<\/b> (NASDAQ: SLGG).<\/p>\n<p>\n        <span class=\"xn-person\">Rick Yang<\/span>, partner at NEA \u2014 a venture capital firm that invests in esports \u2014 underscored this in a conversation with Insider Intelligence: &#8220;I actually think of esports as the mainstreaming of gaming, or the pop culture instantiation of gaming versus the pure idea of these players becoming professionals to compete at the highest levels.&#8221; It&#8217;s essential to think of the esports opportunity in this way \u2014 one inclusive of gaming, media, pop culture, and commerce \u2014 as it shines a light on opportunities beyond gaming events alone.<\/p>\n<p>\n        <b>Versus Systems Inc. <\/b>(NASDAQ: VS) <b>BREAKING NEWS<\/b>:\u00a0 <b>Versus Systems Announces Strategic Partnership With Frias Agency<i> \u2013 Versus to Work with the Agency Representing Constellation Brands, Corona, Crush + <span class=\"xn-person\">Canelo Alvarez<\/span> &amp; Matchroom Boxing<\/i><\/b>\u00a0&#8211; Versus Systems today announced a strategic partnership with full-service experiential marketing agency, Frias Agency (&#8220;Frias&#8221;), to power the technology behind interactive experiences for live events and digital activations.<\/p>\n<p>Frias Agency clients include iconic beverage brands from Constellation Brands, such as Corona, Cerveza Modelo, Cerveza Pacifico, Crush, <span class=\"xn-person\">Kim Crawford<\/span>, Meiomi, Blue Chair Bay, and Casa Noble. Frias also works with major athletes like <span class=\"xn-person\">Canelo Alvarez<\/span> and sports promoters like Matchroom Boxing and Premier Boxing Champions. The Versus partnership with Frias expects to extend prizing into live sporting events starting Summer 2021 for soccer, boxing, wrestling and MMA, as well as live music festivals and tours.<\/p>\n<p>&#8220;Versus is proud to announce another world-class partner to help us to bring our real-world prizing and rewards to global audiences,&#8221; said <span class=\"xn-person\">Matthew Pierce<\/span>, CEO of Versus Systems. &#8220;We look forward to working with Frias and their partners to bring rewards to players and fans at some of the world&#8217;s most exciting live events, whether they&#8217;re at the venue, at home, or wherever they&#8217;re watching from.&#8221;<\/p>\n<p>&#8220;We are thrilled to bring the unique experiences Versus Systems builds to our events,&#8221; said <span class=\"xn-person\">Andre Martelly<\/span>, CEO of Frias. &#8220;The combination of Versus&#8217; technology and our multi-national, multi-platform audience reach will produce mutual benefits for years to come.&#8221;\u00a0 \u00a0<b>Read this and<\/b><b> more news for Versus Systems \u00a0at<\/b>:\u00a0 <a target=\"_blank\" href=\"https:\/\/www.financialnewsmedia.com\/news-vs\/\" rel=\"nofollow noopener noreferrer\">https:\/\/www.financialnewsmedia.com\/news-vs\/<\/a><b><br \/><\/b><\/p>\n<p>\n        <i>In other gaming news:<br \/><\/i>\n      <\/p>\n<p>\n        <b>Caesars Entertainment, Inc.<\/b>\u00a0(NASDAQ: CZR) <a target=\"_blank\" href=\"https:\/\/finance.yahoo.com\/news\/caesars-entertainment-inc-announces-strategic-211500178.html\" rel=\"nofollow noopener noreferrer\">recently announced<\/a> a strategic investment in the daily fantasy sports platform SuperDraft, Inc. The investment complements Caesars&#8217; strong mobile sports and gaming network by adding an innovative Fantasy Sports platform, further strengthening its pipeline to customer acquisition and retention for both online and brick-and-mortar.<\/p>\n<p>With the investment, Caesars takes an initial minority equity position with an option to increase its stake over time up to 100% at pre-determined levels. The partnership positions SuperDraft as an exciting new option and dominant force in the daily fantasy sports industry.\u00a0&#8220;The addition of daily fantasy sports fits seamlessly with our strategic vision for mobile and online sports,&#8221; said\u00a0Tom Reeg, CEO of Caesars Entertainment, Inc. &#8220;SuperDraft&#8217;s innovative multiplier game mode is unique in the marketplace, and we believe it offers a tremendous opportunity to strengthen our position in the sports gaming landscape.&#8221;\u00a0Operating across seven professional sports in more than 35 states, SuperDraft features a unique game mode that attracts casual fans and experienced players alike. Multiplier Mode replaces the traditional fantasy team salary cap with a multiplier applied to each player allowing maximum flexibility in team building while creating more opportunities for everyone to win.<\/p>\n<p>\n        <b>Penn National Gaming, Inc.<\/b> (NASDAQ: PENN) <a target=\"_blank\" href=\"https:\/\/finance.yahoo.com\/news\/penn-national-gaming-secures-sports-133000426.html\" rel=\"nofollow noopener noreferrer\">recently announced<\/a> that it has entered into a 20-year strategic partnership with Capital Region Gaming, LLC d\/b\/a Rivers Casino &amp; Resort that will provide Penn Interactive, a wholly owned subsidiary of Penn National, with &#8220;second skin&#8221; access to the <span class=\"xn-location\">New York<\/span> mobile sports betting and iCasino market, subject to legislation being enacted and regulatory approvals.<\/p>\n<p>&#8220;Gaining potential access to what could become one of the nation&#8217;s most lucrative sports betting markets has been a major priority for our Company,&#8221; said Jon Kaplowitz, Penn National&#8217;s Sr. Vice President of Interactive Gaming. &#8220;We are hopeful that the <span class=\"xn-location\">New York State<\/span> Assembly will follow those leading revenue producing states that allow for multiple skins for mobile sports betting. A state the size of <span class=\"xn-location\">New York<\/span> certainly warrants open competition and a free market approach,&#8221; said Mr. Kaplowitz.\u00a0Penn Interactive currently offers online wagering on sports in two states \u2013 <span class=\"xn-location\">Pennsylvania<\/span> and <span class=\"xn-location\">Michigan<\/span> &#8212; and anticipates operating its Barstool Sports mobile sportsbook app in at least 10 states by the end of 2021. In addition, Penn Interactive launched its Barstool-branded iCasino in <span class=\"xn-location\">Michigan<\/span> on <span class=\"xn-chron\">February 1<\/span>.<\/p>\n<p>Electronic Arts Inc. (NASDAQ: EA),<b>\u00a0<\/b>a global leader in interactive entertainment, and<b>\u00a0Glu<\/b>\u00a0<b>Mobile Inc. <\/b>(NASDAQ: GLUU), a leading global developer and publisher of mobile games including\u00a0<i>Design Home<\/i>,\u00a0<i>Covet Fashion,<\/i>\u00a0and\u00a0<i>MLB Tap Sports Baseball<\/i>, <a target=\"_blank\" href=\"https:\/\/finance.yahoo.com\/news\/electronic-arts-acquire-glu-mobile-210600419.html\" rel=\"nofollow noopener noreferrer\">have recently entered<\/a> into a definitive agreement under which Electronic Arts will acquire Glu Mobile. Under the terms of the agreement, EA will acquire Glu for <span class=\"xn-money\">$2.1 billion<\/span> in enterprise value. Glu stockholders will receive <span class=\"xn-money\">$12.50<\/span> in cash for each share of Glu stock, representing a 36% premium to Glu&#8217;s closing share price on <span class=\"xn-chron\">February 5, 2021<\/span>. Upon closing, the acquisition will be immediately accretive to Electronic Arts&#8217; total net bookings, and is expected to grow underlying profitability beginning in its first year.<\/p>\n<p>The acquisition will immediately add significant scale to Electronic Arts&#8217; mobile games business. The combination of Electronic Arts and Glu creates a leading mobile product portfolio that includes more than 15 top live services across fast-growing genres with a combined <span class=\"xn-money\">$1.32 billion<\/span> in bookings over the last twelve months. Bringing together the best-in-class mobile development teams at Glu and Electronic Arts&#8217; mobile business, with a collective portfolio of powerful IP in sports, lifestyle, RPG, casual and other genres, and leveraging Electronic Arts&#8217; marketing and distribution strength to generate global reach, the combined organization will build on EA&#8217;s network of 430 million players, including more than 100 million monthly active players in mobile, and expand to new audiences and demographics all over the world.\u00a0&#8220;Our acquisition of Glu combines amazing teams and deeply-engaging products to create a mobile games leader with proven expertise across many fast-growing genres,&#8221; said <span class=\"xn-person\">Andrew Wilson<\/span>, CEO of Electronic Arts. &#8220;Mobile continues to grow as the biggest gaming platform in the world, and with the addition of Glu&#8217;s games and talent, we&#8217;re doubling the size of our mobile business. With a deep IP portfolio and an expanding global audience, we&#8217;ll deliver more exciting experiences for our players and drive further growth for Electronic Arts.&#8221;<\/p>\n<p>\n        <b>Super League Gaming,<\/b> (NASDAQ: SLGG), a global leader in competitive video gaming and in the creation of video game derived entertainment, and innovative esports community aggregator and media distributor, Harena Data, Inc., <a target=\"_blank\" href=\"https:\/\/finance.yahoo.com\/news\/super-league-gaming-harena-data-130000559.html\" rel=\"nofollow noopener noreferrer\">recently announced<\/a> a robust new partnership to produce and distribute video gaming and esports entertainment and targeted community-driven experiences nationwide, amplified through global content distribution. The companies enjoyed a successful collaboration in October of 2020 in support of the Indiana Esports Combine. The Combine, developed by Harena Data, enabled 2,000 collegiate esports athletes to participate in video game competitions and dialogs with college esports coaches, scouts, and recruiters, resulting in nearly 50 new esports college scholarships for deserving students. Super League produced five, fully-remote, multi-hour esports live broadcasts over three days featuring many of the top players.<\/p>\n<p>&#8220;We reached out to parties who we respected, not only from a professional aspect but from a position of their vision and commitment to the business of video gaming as a whole,&#8221; says <span class=\"xn-person\">Bill Dever<\/span>, Chief Strategy Officer of Harena Data Inc. &#8220;We were more than pleased with the result and felt that both parties could benefit from each other&#8217;s strengths, and are grateful for this exciting partnership.\u00a0 Harena Data is one of the best kept secrets in video gaming and esports. They have an impressive set of initiatives dedicated to making esports and gameplay accessible to an ever-increasing global audience of players, fans, and viewers,&#8221; says <span class=\"xn-person\">Matt Edelman<\/span>, Chief Commercial Officer of Super League Gaming. &#8220;Our capabilities are beyond complementary. We are thankful for the chance to demonstrate what we can accomplish together.&#8221;<\/p>\n<p>DISCLAIMER:\u00a0FN Media Group LLC (FNM), which owns and operates FinancialNewsMedia.com and MarketNewsUpdates.com, is a third party publisher and news dissemination service provider, which disseminates electronic information through multiple online media channels.\u00a0 FNM is NOT affiliated in any manner with any company mentioned herein.\u00a0FNM and its affiliated companies are a news dissemination solutions provider and are NOT a registered broker\/dealer\/analyst\/adviser, holds no investment licenses and may NOT sell, offer to sell or offer to buy any security.\u00a0 FNM&#8217;s market updates, news alerts and corporate profiles are NOT a solicitation or recommendation to buy, sell or hold securities.\u00a0The material in this release is intended to be strictly informational and is NEVER to be construed or interpreted as research material.\u00a0 All readers are strongly urged to perform research and due diligence on their own and consult a licensed financial professional before considering any level of investing in stocks. All material included herein is republished content and details which were previously disseminated by the companies mentioned in this release.\u00a0 FNM is not liable for any investment decisions by its readers or subscribers. Investors are cautioned that they may lose all or a portion of their investment when investing in stocks.\u00a0For current services performed FNM has been compensated <span class=\"xn-money\">forty six hundred dollars<\/span> for news coverage of the current press releases issued by Versus Systems Inc.\u00a0by a non-affiliated third party.\u00a0FNM HOLDS NO SHARES OF ANY COMPANY NAMED IN THIS RELEASE.<\/p>\n<p>This release contains &#8220;forward-looking statements&#8221; within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E the Securities Exchange Act of 1934, as amended and such forward-looking statements are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. &#8220;Forward-looking statements&#8221; describe future expectations, plans, results, or strategies and are generally preceded by words such as &#8220;may&#8221;, &#8220;future&#8221;, &#8220;plan&#8221; or &#8220;planned&#8221;, &#8220;will&#8221; or &#8220;should&#8221;, &#8220;expected,&#8221; &#8220;anticipates&#8221;, &#8220;draft&#8221;, &#8220;eventually&#8221; or &#8220;projected&#8221;. You are cautioned that such statements are subject to a multitude of risks and uncertainties that could cause future circumstances, events, or results to differ materially from those projected in the forward-looking statements, including the risks that actual results may differ materially from those projected in the forward-looking statements as a result of various factors, and other risks identified in a company&#8217;s annual report on Form 10-K or 10-KSB and other filings made by such company with the Securities and Exchange Commission. You should consider these factors in evaluating the forward-looking statements included herein, and not place undue reliance on such statements. The forward-looking statements in this release are made as of the date hereof and FNM undertakes no obligation to update such statements.<\/p>\n<p>Contact Information:<br \/>Media Contact email:\u00a0<a target=\"_blank\" href=\"mailto:editor@financialnewsmedia.com\" rel=\"nofollow noopener noreferrer\">editor@financialnewsmedia.com<\/a> &#8211;\u00a0+1(561)325-8757<\/p>\n<p id=\"PURL\">\n        <img loading=\"lazy\" decoding=\"async\" title=\"Cision\" width=\"12\" height=\"12\" alt=\"Cision\" src=\"https:\/\/c212.net\/c\/img\/favicon.png?sn=LN99955&amp;sd=2021-03-05\" \/> View original content:<a id=\"PRNURL\" rel=\"nofollow\" href=\"http:\/\/www.prnewswire.com\/news-releases\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022--301241103.html\">http:\/\/www.prnewswire.com\/news-releases\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022&#8211;301241103.html<\/a><\/p>\n<p>SOURCE  Financialnewsmedia.com<\/p>\n<\/p><\/div>\n<p>    <img decoding=\"async\" alt=\"\" src=\"https:\/\/rt.prnewswire.com\/rt.gif?NewsItemId=LN99955&amp;Transmission_Id=202103050845PR_NEWS_USPR_____LN99955&amp;DateId=20210305\" style=\"border:0px;width:1px;height:1px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Financialnewsmedia.com News Commentary PR Newswire PALM BEACH, Fla., March 5, 2021 \/PRNewswire\/ &#8212;\u00a0While esports may have once stood for a subset of sports culture, it has grown into a full industry in its own right. Esports and gaming have burst into the mainstream in recent years, transforming from a vibrant niche to a central form of entertainment around the world, and ticket sales are transitioning from the arena, to the internet. That shift has been powered by championing from mainstream celebrities and an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite. A report from Business Insider&#8217;s Insider Intelligence stated that: &#8220;As competitive video games continue to integrate into popular &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.marketnewsdesk.com\/index.php\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Esports Ecosystem On Track To Reach $1.8 Billion By 2022&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-451756","post","type-post","status-publish","format-standard","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Esports Ecosystem On Track To Reach $1.8 Billion By 2022 - Market Newsdesk<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.marketnewsdesk.com\/index.php\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Esports Ecosystem On Track To Reach $1.8 Billion By 2022 - Market Newsdesk\" \/>\n<meta property=\"og:description\" content=\"Financialnewsmedia.com News Commentary PR Newswire PALM BEACH, Fla., March 5, 2021 \/PRNewswire\/ &#8212;\u00a0While esports may have once stood for a subset of sports culture, it has grown into a full industry in its own right. Esports and gaming have burst into the mainstream in recent years, transforming from a vibrant niche to a central form of entertainment around the world, and ticket sales are transitioning from the arena, to the internet. That shift has been powered by championing from mainstream celebrities and an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite. A report from Business Insider&#8217;s Insider Intelligence stated that: &#8220;As competitive video games continue to integrate into popular &hellip; Continue reading &quot;The Esports Ecosystem On Track To Reach $1.8 Billion By 2022&quot;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.marketnewsdesk.com\/index.php\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\/\" \/>\n<meta property=\"og:site_name\" content=\"Market Newsdesk\" \/>\n<meta property=\"article:published_time\" content=\"2021-03-05T13:48:29+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/c212.net\/c\/img\/favicon.png?sn=LN99955&amp;sd=2021-03-05\" \/>\n<meta name=\"author\" content=\"Newsdesk\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Newsdesk\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"10 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\\\/\"},\"author\":{\"name\":\"Newsdesk\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/#\\\/schema\\\/person\\\/482f27a394d4fda80ecb5499e519d979\"},\"headline\":\"The Esports Ecosystem On Track To Reach $1.8 Billion By 2022\",\"datePublished\":\"2021-03-05T13:48:29+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\\\/\"},\"wordCount\":2085,\"image\":{\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/c212.net\\\/c\\\/img\\\/favicon.png?sn=LN99955&amp;sd=2021-03-05\",\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\\\/\",\"url\":\"https:\\\/\\\/www.marketnewsdesk.com\\\/index.php\\\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\\\/\",\"name\":\"The Esports Ecosystem On Track To Reach $1.8 Billion By 2022 - 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Market Newsdesk","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.marketnewsdesk.com\/index.php\/the-esports-ecosystem-on-track-to-reach-1-8-billion-by-2022\/","og_locale":"en_US","og_type":"article","og_title":"The Esports Ecosystem On Track To Reach $1.8 Billion By 2022 - Market Newsdesk","og_description":"Financialnewsmedia.com News Commentary PR Newswire PALM BEACH, Fla., March 5, 2021 \/PRNewswire\/ &#8212;\u00a0While esports may have once stood for a subset of sports culture, it has grown into a full industry in its own right. Esports and gaming have burst into the mainstream in recent years, transforming from a vibrant niche to a central form of entertainment around the world, and ticket sales are transitioning from the arena, to the internet. That shift has been powered by championing from mainstream celebrities and an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite. 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